June 2010
11 posts
Of course, Words With Friends was hardly the first such word game on the market,...
– A Look Behind The ‘Words With Friends’ iPhone Gaming Phenomenon
True Evolution: A Peter Molyneux Interview →
Research continues to show that people who read linear text comprehend more,...
– The Web Shatters Focus, Rewires Brains
A really interesting exploration on how the internet and technology is changing the way we think.
How To Beat Apple At Their Own Game
You can’t, just like you can’t...
– Why Apple Succeeds & Others Fail ~ Flyosity by Mike Rundle
He’s probably right.
[gb] Studio / The Blog / Happiness →
Written for designers. Good thoughts and perspective for just about anyone.
I’m not saying the App Store is a beautiful garden. That is not a very good...
– The Walled Garden
The No. 1 Habit of Highly Creative People | Zen... →
Great read!
I’d agree that solitude is very important to creativity. However, I think the real No. 1 key here is focus. Focus and mindfulness are things I’ve realized to be essential to creative thinking. Unfortunately (or maybe fortunately), it’s fairly hard to focus given all the distraction that comes along with our lives. Thus solitude can really help enable that...
Cargo Cult Game Design →
Baked in as opposed to tacked on. You can say this about almost anything, here Brad Hargreaves is talking about adding game mechanics to non-games. Good advice.
The BioShock Pitch | Irrational Games →
This is some interesting stuff. Really cool of Irrational to share.