June 2010
11 posts
“Of course, Words With Friends was hardly the first such word game on the market,...”
– A Look Behind The ‘Words With Friends’ iPhone Gaming Phenomenon
Jun 11th
4 notes
Jun 10th
3 notes
True Evolution: A Peter Molyneux Interview →
Jun 9th
“Research continues to show that people who read linear text comprehend more,...”
– The Web Shatters Focus, Rewires Brains A really interesting exploration on how the internet and technology is changing the way we think.
Jun 7th
1 note
“How To Beat Apple At Their Own Game You can’t, just like you can’t...”
– Why Apple Succeeds & Others Fail ~ Flyosity by Mike Rundle He’s probably right.
Jun 4th
1 note
Jun 2nd
[gb] Studio / The Blog / Happiness →
Written for designers. Good thoughts and perspective for just about anyone.
Jun 2nd
3 notes
“I’m not saying the App Store is a beautiful garden. That is not a very good...”
– The Walled Garden
Jun 1st
1 note
The No. 1 Habit of Highly Creative People | Zen... →
Great read! I’d agree that solitude is very important to creativity. However, I think the real No. 1 key here is focus. Focus and mindfulness are things I’ve realized to be essential to creative thinking. Unfortunately (or maybe fortunately), it’s fairly hard to focus given all the distraction that comes along with our lives. Thus solitude can really help enable that...
Jun 1st
1 note
Cargo Cult Game Design →
Baked in as opposed to tacked on. You can say this about almost anything, here Brad Hargreaves is talking about adding game mechanics to non-games. Good advice.
Jun 1st
The BioShock Pitch | Irrational Games →
This is some interesting stuff. Really cool of Irrational to share.
Jun 1st